Yoooo another banger of a game by you, hella kudos 👌👌 And from the gameplay and seeing the details throughout my plays I can totally feel all the love you put into this one, and the textures in the level design are really good, as well as the controls being smooth & fluent. I especially love it mainly from the bias of enjoying my stealth games, so with the inclusion of these fun kobold antics; its a lovely playthrough
Do you think you'd chuck this onto Steam after, if there is going to be of course, more dev work put into this? (eg. more levels) Thank you for the experience!
Edit: Oh yeah, one feature which might help in play could be something to draw NPCs away from a door? per say making a lil kobold "yip" button or maybe throwing a coin?
Impressive game that just released 22 hours ago (as of this post). Few bugs here and there. I could definitely see this getting a lot of traction on something like Kickstarter. Definitely gonna need more content (dragon trampoline), but I'll be looking forward to see how the game develops!
Rating: 8/10
Few bugs to note: >NPC's sometimes would spaz out and rotate in a constant circle indefinitely >NPC's that were sitting down original could not get back into their seats >Side door in northern house in the farmlands created audio bug as well as visual >NPC's would sometimes camp out in front of wardrobes making it impossible to get out without being caught >Top step of the transition floor between 2/3 in the castle had to be jumped over (don't think that's intentional) >At bigger sizes, the doors would freak out and you'd get stuck and restuck again >Some walls, namely in the castle, would create visual obstructions
Suggestion:
If you intend to develop this game more, might wanna give team "Melonsoda Soft" a poke. This kinda feels right down their ally.
This is an extremely high-quality game, even better than Smasher in my opinion. I especially liked the alt ending to the Castle stage where the (I'm assuming) Captain of the Guard feeds you. I did have a handful of suggestions/requests, though, for after the Jam:
1. What if the pile of gold in the throne room let you take an infinite amount of gold from it? The tradeoff being that the weight penalties become uncapped, letting skilled players take home more gold, but eventually soft-capping the gold you can get due to how slow and loud you become. The Captain could also be a unique Guard that stays in the Throne Room, and you'd get the alt-ending by being "caught" by him (perhaps at a threshold weight, or different interactions depending on your weight?).
2. Could there be a means of re-watching the cutscenes? I missed some of the dialogue on two of them.
3. Some objects, especially on the Castle, do not fade away with the walls, causing some minor camera obstructions.
4. Can the second floor of the Inn be a little more obvious? It took me a few times to realize it existed.
5. Currently, SmolBold is a little OP, but could the balancing factor be the weight movement penalty is harsher, rather than it being the fact that you get stuck in doors sooner? It's a little confusing seeing a tiny creature the same size as the vent not being able to at least wiggle through it.
6. What if there were food items scattered around, letting you eat them to reduce the noise penalty, but increase your movement penalty?
7. Maybe a blueberry gamemode, where you look for an antidote hidden in the stage?
8. More stages? In the four straight hours I played the game, I've already memorized the layout of each map, as well as have a strategy for each one.
9. The bellies for all the models seem to be anchored close to the center of the body, which looks nice at smaller sizes, but starts to look a little odd as bellies get bigger.
Again, I love the game, and really think it could become your next Smasher, if you and the rest of the team wanted it to be.
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I really wanna find the other ending
Yoooo another banger of a game by you, hella kudos 👌👌
And from the gameplay and seeing the details throughout my plays I can totally feel all the love you put into this one, and the textures in the level design are really good, as well as the controls being smooth & fluent. I especially love it mainly from the bias of enjoying my stealth games, so with the inclusion of these fun kobold antics; its a lovely playthrough
Do you think you'd chuck this onto Steam after, if there is going to be of course, more dev work put into this? (eg. more levels)
Thank you for the experience!
Edit: Oh yeah, one feature which might help in play could be something to draw NPCs away from a door? per say making a lil kobold "yip" button or maybe throwing a coin?
I also found a lil bug in the first town
the back door of the house in the far back seems to continuously creak despite it not being touched any longer
just reporting here 🙋
turn out all I needed was a major update
game's real nice!
keep it up bud
Impressive game that just released 22 hours ago (as of this post). Few bugs here and there. I could definitely see this getting a lot of traction on something like Kickstarter. Definitely gonna need more content (dragon trampoline), but I'll be looking forward to see how the game develops!
Rating: 8/10
Few bugs to note:
>NPC's sometimes would spaz out and rotate in a constant circle indefinitely
>NPC's that were sitting down original could not get back into their seats
>Side door in northern house in the farmlands created audio bug as well as visual
>NPC's would sometimes camp out in front of wardrobes making it impossible to get out without being caught
>Top step of the transition floor between 2/3 in the castle had to be jumped over (don't think that's intentional)
>At bigger sizes, the doors would freak out and you'd get stuck and restuck again
>Some walls, namely in the castle, would create visual obstructions
Suggestion:
If you intend to develop this game more, might wanna give team "Melonsoda Soft" a poke. This kinda feels right down their ally.
man
wish I could somehow get these damn games to work
jeebus!
it's definitely not your fault, my computer is just dumb and doesn't want to work for me ඞ
///[SPOILERS BELOW]///[SPOILERS BELOW]///[SPOILERS BELOW]///
This is an extremely high-quality game, even better than Smasher in my opinion. I especially liked the alt ending to the Castle stage where the (I'm assuming) Captain of the Guard feeds you. I did have a handful of suggestions/requests, though, for after the Jam:
1. What if the pile of gold in the throne room let you take an infinite amount of gold from it? The tradeoff being that the weight penalties become uncapped, letting skilled players take home more gold, but eventually soft-capping the gold you can get due to how slow and loud you become. The Captain could also be a unique Guard that stays in the Throne Room, and you'd get the alt-ending by being "caught" by him (perhaps at a threshold weight, or different interactions depending on your weight?).
2. Could there be a means of re-watching the cutscenes? I missed some of the dialogue on two of them.
3. Some objects, especially on the Castle, do not fade away with the walls, causing some minor camera obstructions.
4. Can the second floor of the Inn be a little more obvious? It took me a few times to realize it existed.
5. Currently, SmolBold is a little OP, but could the balancing factor be the weight movement penalty is harsher, rather than it being the fact that you get stuck in doors sooner? It's a little confusing seeing a tiny creature the same size as the vent not being able to at least wiggle through it.
6. What if there were food items scattered around, letting you eat them to reduce the noise penalty, but increase your movement penalty?
7. Maybe a blueberry gamemode, where you look for an antidote hidden in the stage?
8. More stages? In the four straight hours I played the game, I've already memorized the layout of each map, as well as have a strategy for each one.
9. The bellies for all the models seem to be anchored close to the center of the body, which looks nice at smaller sizes, but starts to look a little odd as bellies get bigger.
Again, I love the game, and really think it could become your next Smasher, if you and the rest of the team wanted it to be.
Alt. Ending? There are two endings? I know the ending you speak of but I didn't know there was another.
i notice the new game + admin card, does that do anything or?
It;s because this is made for a game jam, which has three categories.